Achievement | How to unlock | Points
|
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A trap is only a trap if it's unexpected! | Spring a trap on an enemy. | 20
|
Curiosity killed the cat | Open an ancient danger. | 20
|
Double Eleven | Have 22 colonists throughout one play through. | 22
|
Duck! | Detonate an antigrain warhead. | 50
|
Faithful companion | Have a tamed colony animal follow master when drafted. | 20
|
Final pestination | Kill ten insects. | 50
|
Just call me Earle Dickenson | Make medicine. | 20
|
Knowledge is power, only wisdom is liberty | Research fabrication where you started as a tribal colony on Strive to Survive difficulty or higher. | 100
|
Knowledge is power | Research fabrication. | 20
|
Life...uh...finds a way | Launch the ship where difficulty never changes from Losing is Fun and committment mode is on. | 100
|
More of us | Recruit five prisoner into the colony. | 30
|
One of us | Recruit a prisoner into the colony. | 30
|
One small step for humanlikes | Launch a ship. | 50
|
Pretty crafty | Craft ten components. | 30
|
Skating on thin ice | Survive a quadrum on sea ice. | 30
|
The Dundee technique | Tame six of the same animal. | 20
|
The IEEE Nikola Tesla Award | Generate 5000W of electricity. | 50
|
This bloke won't haggle | Earn at least 1500 Silver from one trade. | 18
|
This won't hurt a bit | Have a colonist perform an operation. | 20
|
Warp Speed Survive | Finish the game in under 2.5 years on "strive to survive" or greater difficulty. | 200
|
We can rebuild, we have the technology | Research advanced fabrication. | 30
|
Without victory there is no survival | Experience a raid of at least ten enemies. | 20
|
You're still here? | Survive a quadrum on sea ice. | 50
|