| Achievement | How to unlock | Points
|
|---|
| Affinity Matrix | Find all of the Energy Rifle Attachments | 40
|
| All Grown Up | Max out a friendly Corebot to level 30 | 10
|
| All The Monies | Collect 50000 E-Turner | 10
|
| And Stay Down! (secret) | Defeat Victor at the bottom of the E-Tower | 40
|
| Bargain Basin | Find all Hardware pickups in the Lonely Basin after Plyon 512 is repaired | 10
|
| Big Game Hunter | Complete all Hunting Challenges in one category | 10
|
| Charged Up | Cause over 10000 Damage in one hit | 10
|
| Color Cannon | Upgrade Joule's Energy Rifle | 30
|
| Core Catcher | Extract 25 Cores | 10
|
| Core Collector | Extract 50 Cores | 10
|
| Core Connoisseur | Extract 100 Cores | 10
|
| Core Swapper | Use every Lethal combination | 10
|
| Cradle Robber | Find all Hardware pickups in The Cradle | 10
|
| Descent into Madness | Find All of Julius Roldán's log book entries | 10
|
| Ding! | Level Up a Corebot | 10
|
| Dressed For Success | Outfit a Corebot with a completed Part Set of any type | 40
|
| Dune Demolisher | Dig up 20 items using a K-9 Frame | 10
|
| Dust Devil | Find All of Natalie Bright's log book entries | 10
|
| End of the Beginning | Complete the Granite Steps | 30
|
| Exclusion Zoner | Find all Hardware pickups in the Shifting Sands | 10
|
| For the Revolution! | Find All of Violet's log book entries | 10
|
| Identity Crisis | Put Mack into a non K-9 Frame | 40
|
| Journey's End | Complete all Story Missions | 40
|
| Juggler | Achieve a Combo of 20 | 10
|
| Let's Do This, Violet! | Use a Fast Travel station | 10
|
| Light As A Feather | Glide for 20 continuous seconds using an FL1-R Frame | 10
|
| Locked And Loaded | Max out Joule's Energy Rifle level | 10
|
| Love You, Kiddo | Find All of Thomas Adams's log book entries | 10
|
| Master Juggler | Achieve a Combo of 40 | 10
|
| Matched! | Kill an enemy by Color Matching | 30
|
| Never Felt Better | Upgrade Joule's health to its maximum | 10
|
| Paradise Central (secret) | Reach Far Eden Tower | 30
|
| Prismatic Perfection | Find all the Prismatic Cores | 10
|
| Rapid Removal | Perform an instant extract | 30
|
| Ready for Takeoff | Make a FL1-R Frame | 40
|
| Safe Harbor | Find the entrance to Pylon 512 | 20
|
| Sand Scratcher | Dig up 10 items using a K-9 Frame | 10
|
| So You're Victor (secret) | Complete the Core Foundry | 30
|
| Spelunker | Complete every Dungeon once | 10
|
| Sticky Fingers | Perform 20 instant Extractions | 10
|
| Stronger And Stronger | Use Core Fusion to increase a stat on any Core | 40
|
| Terraformer | Restore power to Pylon 512 | 30
|
| That'll Leave a Mark | Smash something using the AP-3 Frame | 30
|
| The Architect | Find Every Blueprint set | 10
|
| The More The Merrier | Seth joins Joule's Crew | 30
|
| Three's Company | Duncan joins Joule's Crew | 30
|
| Toxic Transit | Complete the Warren | 30
|
| Well Fed | Max out one friendly Core through Core Fusion | 10
|
| Workbench Adept | Craft 10 Parts | 10
|
| Workbench Apprentice | Craft a Part | 30
|
| Workbench Artisan (secret) | Craft 25 Parts | 10
|
| Workbench Wonder (secret) | Craft 50 Parts | 20
|
| Yoink! | Extract a Core from an enemy | 10
|