| Achievement | How to unlock | Points
|
|---|
| Address | Destroy 100 enemies with sword throw attack | 25
|
| Algorithm | Destroy 200 flying enemies | 35
|
| Array | Down dash four enemies in one jump | 25
|
| Asynchronous | Earn an air combo bonus | 15
|
| Attribute | Fully upgrade a special attack | 20
|
| Buffer | Earn a style bonus | 20
|
| Class | Up dash four enemies in one jump | 25
|
| Compiler | Collect every byte | 50
|
| Delegate | Destroy 50 enemies with up dash attack | 25
|
| Element | Defeat the monster in world twelve | 15
|
| Extension | Fully upgrade all special attacks | 50
|
| Float | Jump 2000 times | 25
|
| Framework | Finish a level with four bonuses | 15
|
| Function | 100% the entire game | 150
|
| Instance | Collect a byte | 10
|
| Instruction | Destroy the boss in world eight | 10
|
| Interface | Finish a level with three bonuses | 10
|
| Method | Destroy 150 ground enemies | 35
|
| Modifier | Upgrade a special attack | 20
|
| Overload | Destroy 100 turret enemies | 35
|
| Process | Run five kilometers | 25
|
| Random | Achieve a 4-star rating on 64 levels | 40
|
| Refactor | Destroy 75 enemies with down dash attack | 25
|
| Reflection | Destroy the player | 5
|
| Regression | Achieve a four-star rating on 32 levels | 20
|
| Return | Escape the monster in world four | 10
|
| Routine | Complete the game | 100
|
| Source | Finish 32 levels without destroying an enemy | 50
|
| Subroutine | Unlock all special attacks | 20
|
| Truncate | Complete a level without using all transitions | 25
|
| Variable | Finish the first level | 15
|
| Void | Finish 64 levels while destroying every enemy | 50
|