| Achievement | How to unlock
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| Allied Assault (50 points) | Assist your allies in breaking through the barrier in the "Allied Assault" mission.
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| Among the Elite (50 points) | Send a solider of each class into elite training.
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| Arms Race (50 points) | Create all of the Volm weapons in the Workshop.
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| Chaos Theory (50 points) | Learn how to craft the Chaotic Scrambler in the Workshop.
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| Checkmate (50 points) | Defeat Mech-Leg to claim victory over the Espheni in the final story mission.
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| Don't Die on Me (50 points) | Learn how to create defibrillators in the Infirmary.
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| Essential Maintenance (50 points) | Clear out the air vents in the "Crawly Crematorium" mission.
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| Firestarter (50 points) | Start manufacturing the Incendiary Rocket and Incendiary Shells.
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| Got the Munchies (50 points) | Collect the food supplies in the "Scrounging for Scraps" mission.
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| Harbormaster (50 points) | Defeat all of the enemies in the "Shipyard Slaughter" mission.
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| Healing Hands (50 points) | Unlock Field Medic Training.
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| High Class (50 points) | Reach level 10 with all unit classes.
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| House Call (50 points) | Rescue the doctor in the "Medical Emergency" mission.
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| Not Too Shabby (50 points) | Learn how to make medium armor in the Workshop.
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| Pope's Payback (50 points) | Help Pope destroy dormant Mech units in the "Planned Obsolescence" mission.
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| Somebody Set Up Us the Bomb (50 points) | Deactivate the Espheni bombs in the "Defuse the Situation" mission.
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| Strength in Numbers (50 points) | Maximize your squad and roster size by unlocking all of the available slots.
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| There Are Four Lights (50 points) | Put all of the devices in the water in the "Deploy the Buoys" mission.
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| Toxic Avenger (50 points) | Collect the toxic waste in the "Fighting Dirty" mission.
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| Unlock Your Potential (50 points) | Learn how to train elite soldiers in the Armory.
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