Call of Duty (Xbox 360)

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Achievements

Complete the following achievements to unlock Xbox Live Gamerscore points.

AchievementHow to unlock
First Termer ( 10 points )Complete Training.
Flag over the Reichstag ( 15 points )Finish Berlin.
Gunslinger ( 10 points )Get kills using a pistol, rifle, submachine gun, and grenade in a mission without dying.
Old Glory ( 20 points )Complete the American missions.
Pea Shooter ( 20 points )Complete a mission using only a pistol and no melee attacks.
Rocket's Red Glare ( 15 points )Finish Rocket.
Survivor ( 15 points )Complete a mission without dying or loading a checkpoint.
Tank Breaker ( 15 points )Finish Hurtgen.
Union Jack ( 20 points )Complete the British missions.
Victory Banner ( 20 points )Complete the Russian missions.
War Hero ( 30 points )Complete the game on the hardest difficulty.
Won The War ( 10 points )Complete the game.

Berlin: MP 40

If you want to get an MP 40 in the final mission, do not take the first one that you see. Wait until you find the second MP 40 and take it. You will get about 500 rounds of ammunition, which should be enough to complete the mission.

Boot Camp: Linejumper

Enable cheats to reach the linejumper. You can exit the same window (but you will just fall to the ground). Using grenades to kill a jumper will stop all the other jumpers.

Brecourt: Easy kills

Tossing a grenade into the final courtyard will blow up all the Nazis just as they spawn.

Burnville: Extra machine gunner

You can lean from the wall to take out the two MG42S guarding the first flak gun. Doing so will cause a new machine gunner to spawn, but will cause your men to charge forward anyway, leading to a huge pile up of bodies and extra BAR ammunition. Your men will eventually take out the extra gunner.

Burnville: Killing flak gun crew

Running past the first two flak guns will cause one of your men to fix the charges, regardless of how many enemies there are. The explosion will kill all Nazis associated with that gun.

Burnville: Running out of men

In the field at the start of the level, charge forward past the three MG42s in the windows and sandbag. This is best done under the easiest difficulty setting. Stand there without shooting anyone, and your men will waste themselves on the 42s. If this is done long enough and with "insane body count", they will stop spawning all together. You can do the same thing almost everywhere else there is a 42 and spawning men.

Burnville: Way to chuck Private comment

The extra comment about "Way to chuck Private" is just as easily attained inside the church. Toss the grenades from the church window and the same message will display.

Carride: Tank

The tank will begin shelling and machine gunning you if you stand there too long.

Chateau: Early truck

If you stay near the wall near the three garage area, you can loop behind the truck. You will see it just sitting there with no one on it. Unfortunately, you cannot blow it up.

Dawnville: Get back to church comment

If you run to Moody's position before the appointed time, he will tell you to get back to the church.

Dawnville: Retreating back to the church

Get a Faust before going to Moody's position. Taking out the tank just when it appears will cause your men to run headlong back to the church. The gate will not come down, and the house and fence will not explode. This often results in them getting slaughtered by the two or three Nazis standing guard.

Dawnville: Saving Johnson

You can save Johnson by running out with him. You can Faust the Panzer coming up either through the church window; or if you are very brave, by running out quickly and reaching it before it gets to the barrier.

Dawnville: Shooting Moody's attackers from the church

You can shoot the men assaulting Moody's position from the church window. However, you first have to trigger the event by getting to Moody first, then looping back.

Hidden comment

In Burnville (the second map), when you have to go into the church to knock out the two machine gunners and the antiaircraft fire, do not go to the church. Instead, stay behind the big tomb with a cross on it and throw grenades over the wall to where the two machine gunners and antiaircraft guns would be (the corner of where the walls meet above it). Keep throwing them until someone says "Way to chuck, Private".

Pathfinder: Avoid explosion damage

When you place the charge on the cinder block wall, crouch behind the wall. When it explodes you will not die or lose any health.

Pathfinder: MG42 window

You can toss a grenade to the side window by the MG42. This useful under the veteran difficulty setting.

POW Camp: Deadly crossfire

On the way back, just before you get to the truck, there are three ways to get back to Foley; the alley closest to you, the alley furthermost from you, and the alley in between. You can play around with the alleys and their triggers by running back to the common areas and going down a different alley. By doing this, your men will get caught in a three way crossfire.