| Effect | Code
|
|---|
| Display all console window codes | help
|
| Stop music | Sound.noMusic
|
| Reload audio scripts | Sound.reload
|
| Stop Soundscape from playing | Sound.stopSoundScape
|
| Play sound - AS2D, AS3D, ASSS | Sound.play string [filename]
|
| Finds entities with black emissivity | Graphics.FindBlackPlotsAndCities
|
| Hide attachables | Graphics.HideAttachables
|
| Force light update on all entities | Graphics.ForceLightingUpdate
|
| Rebuild terrain and lighting | Graphics.ReBuildTerrain
|
| Set Hill scale | Graphics.SetHillScale [floating number]
|
| Set Peak scale | Graphics.SetPeakScale [floating number]
|
| Set water plane height | Graphics.setWaterHeight [floating number]
|
| Set render depth for quad tree | Graphics.quadTreeDepth [integer]
|
| Toggle water | Graphics.toggleWater
|
| Display terrain | Graphics.displayTerrain bool bOn
|
| Toggle grids | Graphics.toggleGridMode
|
| Dump texture palette | Graphics.showTexturePalette
|
| Set texturing | Graphics.setTextureMode bool bOn
|
| Set wireframe | Graphics.setWireframe bool bOn
|
| Morph the globeview count times. | Profile.morphGlobe [integer]
|
| Rebuild city indicated number of times | Profile.rebuildCity [x coordinate], [y coordinate], [integer]
|
| Rebuild plot indicated number of times | Profile.rebuildPlot [x coordinate], [y coordinate], [integer]
|
| Dump animation information to debugging window | Profile.dumpAnimLog
|
| Set minimum time to capture spikes; set to 0 to disable spikelock | Profile.setSpikeThreshold [milliseconds]
|
| Dump console command history | Console.History
|
| Writes HTML documentation for the current console commands | Console.CreateDocumentation [filename]
|
| Clear the console | Console.Clear
|
| Display current logging status | Log.status
|
| Toggle logging | Log.toggle
|
| Clear the log file | Log.clear
|
| Erase units and cities from map | Map.empty
|
| Fill map with units and cities for performance testing | Map.fill
|
| Replot Goodies | Map.generateGoodies
|
| Replot Bonuses | Map.generateBonuses
|
| Replot Features | Map.generateFeatures
|
| Replot Rivers | Map.generateRivers
|
| Erase Rivers, Features, Bonuses and Goodies | Map.eraseGameElements
|
| Replace Rivers, Features, Bonuses and Goodie | Map.replaceGameElements
|
| Change the active landscape info | Map.setActiveLandscapeID [landscape number]
|
| Erase all plots | Map.erasePlots
|
| Reload Game Text xml files | Xml.reloadGameText
|
| Reload Civ4TerrainSettings.xml | Xml.reloadLandscapeInfo
|
| Reload Civ4ArtDefines.xml | Xml.reloadArtDefines
|
| Toggle output of texture loads/accesses to debug output | Game.toggleTextureAccessInfo
|
| Force AI to play for indicated number of turns | Game.AIPlay [integer]
|
| Create sequences associated with the selected unit | Game.createSelectedUnitKFs
|
| Free sequences associated with the selected unit | Game.freeSelectedUnitKFs
|
| Save WorldBuilder save description file | Game.saveWorldBuilderSave [filename]
|
| Toggle Animation Test Tool | Game.toggleAnimationTest
|
| Show GFC directory chooser | Game.gfcDirChooser
|
| Show GFC file dlg window | Game.gfcfiledlg
|
| Show GFC test popup | Game.testGFC [integer]
|
| Show test popup | Game.testFont bool bEnable
|
| Show the Python test popup | Game.testPythonPopup
|
| Show test popup | Game.testPopup
|
| Scroll to the bottom | Game.scrollBottom
|
| Scroll to the top | Game.scrollTop
|
| Clear the listbox below | Game.clear
|
| Display the help popup | Game.helpScreen
|
| Toggle debug mode | Game.toggleDebugMode
|
| Debugging | Game.showWBPalette bool bCreate
|
| Compute md5 checksum for the directory tree specified | App.calcFolderChechsum [directory]
|
| Set debugging value | App.setMooseDbg2 [integer]
|
| Set debugging value | App.setMooseDbg1 [integer]
|
| TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. | App.takeFullScreenShot
|
| TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. | App.takeScreenShot
|
| Set maximum frame rate; 0 to disable | App.setMaxFrameRate [floating number]
|
| Update existing value in the ini file | App.setIniFile [group key], [key], [value]
|
| Crash game | App.crash
|
| Return the application link time | App.getBuildTime
|
| Test player unit iteration | Player.testUnitIter [integer]
|
| Change players gold; 0 is active player | Player.changeGold [player number], [gold]
|
| Set players gold; 0 is active player | Player.setGold [player number], [gold]
|