| Effect | Code | 
|---|
| Display all console window codes | help | 
| Stop music | Sound.noMusic | 
| Reload audio scripts | Sound.reload | 
| Stop Soundscape from playing | Sound.stopSoundScape | 
| Play sound - AS2D, AS3D, ASSS | Sound.play string [filename] | 
| Finds entities with black emissivity | Graphics.FindBlackPlotsAndCities | 
| Hide attachables | Graphics.HideAttachables | 
| Force light update on all entities | Graphics.ForceLightingUpdate | 
| Rebuild terrain and lighting | Graphics.ReBuildTerrain | 
| Set Hill scale | Graphics.SetHillScale [floating number] | 
| Set Peak scale | Graphics.SetPeakScale [floating number] | 
| Set water plane height | Graphics.setWaterHeight [floating number] | 
| Set render depth for quad tree | Graphics.quadTreeDepth [integer] | 
| Toggle water | Graphics.toggleWater | 
| Display terrain | Graphics.displayTerrain bool bOn | 
| Toggle grids | Graphics.toggleGridMode | 
| Dump texture palette | Graphics.showTexturePalette | 
| Set texturing | Graphics.setTextureMode bool bOn | 
| Set wireframe | Graphics.setWireframe bool bOn | 
| Morph the globeview count times. | Profile.morphGlobe [integer] | 
| Rebuild city indicated number of times | Profile.rebuildCity [x coordinate], [y coordinate], [integer] | 
| Rebuild plot indicated number of times | Profile.rebuildPlot [x coordinate], [y coordinate], [integer] | 
| Dump animation information to debugging window | Profile.dumpAnimLog | 
| Set minimum time to capture spikes; set to 0 to disable spikelock | Profile.setSpikeThreshold [milliseconds] | 
| Dump console command history | Console.History | 
| Writes HTML documentation for the current console commands | Console.CreateDocumentation [filename] | 
| Clear the console | Console.Clear | 
| Display current logging status | Log.status | 
| Toggle logging | Log.toggle | 
| Clear the log file | Log.clear | 
| Erase units and cities from map | Map.empty | 
| Fill map with units and cities for performance testing | Map.fill | 
| Replot Goodies | Map.generateGoodies | 
| Replot Bonuses | Map.generateBonuses | 
| Replot Features | Map.generateFeatures | 
| Replot Rivers | Map.generateRivers | 
| Erase Rivers, Features, Bonuses and Goodies | Map.eraseGameElements | 
| Replace Rivers, Features, Bonuses and Goodie | Map.replaceGameElements | 
| Change the active landscape info | Map.setActiveLandscapeID [landscape number] | 
| Erase all plots | Map.erasePlots | 
| Reload Game Text xml files | Xml.reloadGameText | 
| Reload Civ4TerrainSettings.xml | Xml.reloadLandscapeInfo | 
| Reload Civ4ArtDefines.xml | Xml.reloadArtDefines | 
| Toggle output of texture loads/accesses to debug output | Game.toggleTextureAccessInfo | 
| Force AI to play for indicated number of turns | Game.AIPlay [integer] | 
| Create sequences associated with the selected unit | Game.createSelectedUnitKFs | 
| Free sequences associated with the selected unit | Game.freeSelectedUnitKFs | 
| Save WorldBuilder save description file | Game.saveWorldBuilderSave [filename] | 
| Toggle Animation Test Tool | Game.toggleAnimationTest | 
| Show GFC directory chooser | Game.gfcDirChooser | 
| Show GFC file dlg window | Game.gfcfiledlg | 
| Show GFC test popup | Game.testGFC [integer] | 
| Show test popup | Game.testFont bool bEnable | 
| Show the Python test popup | Game.testPythonPopup | 
| Show test popup | Game.testPopup | 
| Scroll to the bottom | Game.scrollBottom | 
| Scroll to the top | Game.scrollTop | 
| Clear the listbox below | Game.clear | 
| Display the help popup | Game.helpScreen | 
| Toggle debug mode | Game.toggleDebugMode | 
| Debugging | Game.showWBPalette bool bCreate | 
| Compute md5 checksum for the directory tree specified | App.calcFolderChechsum [directory] | 
| Set debugging value | App.setMooseDbg2 [integer] | 
| Set debugging value | App.setMooseDbg1 [integer] | 
| TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. | App.takeFullScreenShot | 
| TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. | App.takeScreenShot | 
| Set maximum frame rate; 0 to disable | App.setMaxFrameRate [floating number] | 
| Update existing value in the ini file | App.setIniFile [group key], [key], [value] | 
| Crash game | App.crash | 
| Return the application link time | App.getBuildTime | 
| Test player unit iteration | Player.testUnitIter [integer] | 
| Change players gold; 0 is active player | Player.changeGold [player number], [gold] | 
| Set players gold; 0 is active player | Player.setGold [player number], [gold] |