| Achievement | How to unlock
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| A Place at Court | Raise your Noble Rank to Viscount.
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| A Workshop of War | Produce any item at a Siege Workshop.
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| Against All Odds | Dismiss an Army with no casualties and 30% or less total health.
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| Blood Money | Earn 10,000 Knife Money in seven days with the Legalist Retainer skill that rewards kills.
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| Claim the Throne | Crown yourself King without being granted a title.
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| Dawn of Change | Produce one item at a Forge.
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| Divine Weapon | Obtain a weapon forged from Meteoric Iron.
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| First Army | Form an Army.
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| First Come, First Served | Recruit Retainers from four different Schools.
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| First Harvest | Harvest crops from Farmland for the first time.
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| First Retainer | Recruit a Retainer.
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| First Steps | Build your first Logging Workshop.
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| Five Years of Rites | Do not miss a Spring Ritual for five consecutive years.
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| Forged for War | Craft a Copper, Iron, or Meteoric Iron Sword or Lance.
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| Fortify | Build any defensive structure.
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| Fully Armed | Conscript an Army of at least hundred fully equipped troops.
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| Hoarder | Have 99,999 Knife Money in reserve.
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| In It for the Long Haul | Have all Workers from your starting Crews still alive after ten years.
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| Lead the Charge | Defeat one Enemy Army.
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| Mandate Order | Earn all achievements in the game.
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| Mandate of Heaven | Become King within 15 game years.
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| No Need for Ten Thousand Books | Have a Worker walk more than 1,000,000 steps.
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| No Rest at Eighty | Enlist a Worker aged at least eighty months.
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| Not You | Have the first Retainer you acquire in a game leave.
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| Nothing Left | Trigger the notification ten times in one year.
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| One of Everything | Form every type of Army in the game.
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| Plan Before Action | Defeat 2,000 enemy units.
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| Population Boom | Have 400 or more Crews.
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| Root and Branch | Destroy one Beast Lair.
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| Six Gates | Have six Gates.
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| Specimen Collector | Kill every type of hostile creature. Each human soldier profession counts as one type.
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| Spring Returns | Survive your first winter.
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| Tear Down the Camp | Destroy ten enemy Buildings.
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| Ten Chronicles | Trigger ten dialogues.
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| The Foundation of Strategy | Have a Commander's Tent for the first time.
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| Three Schools at Court | Have three Retainers from different Schools.
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| Wages Run Dry | Have two Retainers leave at once due to low Satisfaction.
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| Who Knew? | Use a recipe carried by a Retainer to produce an item in a building.
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| Wonder | Build 35 different types of Buildings.
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| Yin and Yang: Myriad Forms | Produce and obtain items using 69 different recipes.
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